This week is the third week we worked on concept for Prometheus. I was tasked with working on developing the textural style of our VR experience. We decided to model our style after that of illustrator, Moebius.
To create a similar style in 3D, I'm experimenting with using toon/cel shaders in UE4. So, I got the first pass at creating the cell shader node network.
I applied this to a statue I had placed in a scene to test.
Next, I'm working on working with LUT's to be able to create midtone and a bit more variety in shadows. I'll also be researching and creating a material node to add outlines to the models.
The final look we're going for is somewhat like this Moebius inspired game, Sable.
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