This week was a continuation of last week's assignment where we built a cannon.
First, I needed to build a UV map. I started off by cutting my UV's using a camera view in the UV editor:
After cutting up the UV's for my cannon mesh, I then laid out the UV Shells after unfolding and optimizing them. I used a padding of 4 pixels around my UV's so they wouldn't overlap and give me room to texture later:
I then built a high resolution version of the cannon in Maya by adding more geometry to the edges:
After creating the High Res version of the model, I exported it as an OBJ into Z Brush for sculpting: