Monday, October 15, 2018

3D Class Week 08 Working in a Game Engine With Final Prop

This week we continued with our cannon prop and importing it into a game engine. We used Unreal to import our prop and and connected the textures in order to make it's material.

I finished painting my cannon in Substance Painter:


UV map:


Iray Render:


After painting, I exported the texture maps from Substance and the low poly Game model from Maya to import them into Unreal. Once I imported the model, I connected the texture maps to the materials by editing the nodes to get the desired affect I wanted. 


Final Cannon: 







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