Monday, October 1, 2018

3D Class Week 06 UV and Digital Sculpting for a Prop

This week was a continuation of last week's assignment where we built a cannon.

First, I needed to build a UV map. I started off by cutting my UV's using a camera view in the UV editor:



After cutting up the UV's for my cannon mesh, I then laid out the UV Shells after unfolding and optimizing them. I used a padding of 4 pixels around my UV's so they wouldn't overlap and give me room to texture later:


I then built a high resolution version of the cannon in Maya by adding more geometry to the edges:


After creating the High Res version of the model, I exported it as an OBJ into Z Brush for sculpting:



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