Monday, September 24, 2018

3D Class Week 05 Modeling A Prop

This week we were tasked with modeling a prop Cannon in Maya and importing into Unreal (UE4).

I first set up my scale and then set to creating the proxy for this Cannon using image planes to guide my sculpting.


Duplicating mesh to create instances: 


Mesh cleanup and reducing faces:


Once in UE4: I was able to add a collision so the player doesn't clip through the mesh of the Cannon:


Imported into UE4:


Final Wire Frame Render:







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