So, I started with taking my Boulder brick and re-topologizing it to have cleaner edges.
I was tasked with making a low and high poly version of the brick in order to create the LOD to export to UE4.
Low Poly Version has 533 Faces:
High Poly Version has 645 Faces:
I then created the LOD group in Maya and exported as an FBX to import into UE4. Once in UE4, I was able to create an instance of the basic lego material and rename it for the boulder and alter the color specs. Once I finished with the material instance, I started staging them in the scene.
Current/Final placement of the Boulders used in dress setting:
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